World Gallery · first edition

One lobby. Two worlds. One spatial web.

The public index, World A and World B are real, deterministic Foldoria World Standard v5 fixtures. They are static, read-only and designed for the current Windows viewer—not browser games or live websites.

Default entry

Foldoria public world index

Type foldoria.org after pressing F3 in the app. Foldoria resolves the website to this lightweight lobby, where blue and green doors lead to World A and World B.

https://foldoria.org/index.foldoria

Visit from Foldoria

Type the website. Enter the lobby.

  1. 01

    Use the Windows prototype

    The gallery is viewed through Foldoria’s read-only internet-world viewer. The browser experience is separate.

  2. 02

    Press F3 and type foldoria.org

    The explicit Online 3D result resolves to /index.foldoria only after you press Enter. A directory such as /map resolves to /map/index.foldoria.

  3. 03

    Continue in 3D

    Choose World A or World B in the lobby. Explicit .foldoria and world.json links remain unchanged.

If an index is missing: the desktop app can build a temporary ERROR 404 — Foldoria not found room from one public 2D page. Rust uses bounded inert headings, useful text, footer, selected CSS and signature-validated HTTPS media to estimate a front-to-back room. Primary links become side-aisle Foldoria doors and other links become posters. It does not crawl linked pages or run scripts, forms, login, cookies or fonts. Open 2D page opens the source page externally; Source code (.json) saves the validated generated layout.

Developer fixtures: the downloadable snapshots are test content, not Foldoria installers. Native media, Save As and WebView2 behavior remain Windows 11 manual acceptance items.